They can come from any race (you can choose which of the other Kith to model your Godlike on) and their unique features prohibits the use of headgear. Probably Obsidian's most unique new race, Godlike are offspring who have taken on aspects of the gods.
After being subjected to a Will attack, Wild Orlan temporarily gain a bonus to all defenses. When attacking any target that is also being targeted by a teammate, Hearth Orlans convert some of their Hits into Crits. The defense bonus that Wild Orlans recieve after being subjected to a will attack is nothing to shake a stick at either. It might not seem like much, but a critical bonus like the one that Hearth Orlans recieve is significant, and makes Orlans surprisingly dangerous in combat. Orlans, despite being a small, can also make great tanks and damage dealers. Small, quick-witted, and with huge furry ears, Orlans are definitely cut from a different cloth, but their stat bonuses and racial abilities make them pretty well suited for a wide variety of adventuring roles. Orlan: Resolve +1, Might -1, Perception +2 All Pale Elves have increased Burn and Freeze damage reductions. Against any enemy that is more than 4m away, Wood Elves gain bonuses to Accuracy, Deflection, and Reflexes. Some of the toughest enemies in the game deal frost and fire damage, making Pale Elves a very strong choice for tanks. Their stat bonuses and racial abilities make them well-suited for just about any class, but they are especially adept at ranged combat.Īccuracy bonuses are very rare in Pillars of Eternity, so if you're building an archer or gunner and want the best mechanical option, a Wood Elf is hard to beat. Not quite as populous as Humans, Elves are the second most common race you're going to encounter in the Dyrwood. Boreal Dwarves gain +15 accuracy against any creature of the Wilder or Primordial types. Mountain Dwarves have a bonus to defend against Poison and Disease attacks. Their racial bonuses are a great fit for any warrior or martial combatant, but they also make excellent Priests and Chanters, since neither class relies heavily on Dexterity.īoth Dwarf subraces have abilities that are specific, but useful, to certain classes - Hale and Hardy makes Mountain Dwarves a good pick for tanks and melee fighters, and Hunter's Instincts can help casters, ranged classes, and DPS be more effective in some difficult fights. Short but sturdy, Dwarves are natural explorers and a great choice for any hardy adventurer. All Island Aumaua gain an additional Weapon Set.ĭwarf: +2 Might, -1 Dexterity, +1 Constitution. Coastal Aumaua gain bonuses to defend against Prone and Stun effects. Towering Physique can be a crucial bonus for tanks and melee combatants and Armed to the Teeth is very useful for adapting to combat situations (or cheesing the game with as many loaded Arquebuses as you can carry, if that's your thing). Aumaua make great Barbarians, Fighters, Paladins, and Chanters.Īumaua sub-racial abilities aren't as universal as some other racial bonuses, but they're powerful in their own way. The significant Might bonus makes Aumaua great picks for any kind of damage dealer, though the sub-racial abilities tend to be more helpful for front-line warriors and martial combatants.
Meadow Folk - Fighting Spirit (One per encounter, 5 seconds after being reduced below 50% Endurance, Humans temporarily gain bonuses to Accuracy and Damage)Īumaua are enormous water-loving humanoids, and the strongest of the races in Eora. Human sub-races all have the same unique ability, so the choice is mostly cosmetic. Paladins, Monks, and Barbarians are best suited to make use of a human's stats and abilities. Their bonuses to Resolve and Might make them strong picks for damage dealers or tanks, and their bonus ability is a good choice for any character. The most common of the races in Pillars of Eternity, humans are well-suited for any role. Your race will impact some dialogue options and character interactions, but not as much as your culture and background do. They all have varying stat bonuses and racial abilities, but there's nothing stopping you from making a savage Elven Barbarian or a hulking Aumaua Rogue. There are six playable races - referred to in-universe as 'Kith' - and Obsidian has done a pretty bang-up job of keeping them balanced.